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Phoenotopia awakening weapons
Phoenotopia awakening weapons









phoenotopia awakening weapons

Gail does get bounced around when hit by really powerful attacks, but I think it's within reasonable, especially when you can outright negate knock back with a movement trick that in-game NPCs taught you about. Instead, they have clear attack patterns that you can predict what they will be doing in the coming few seconds, so the key is to think ahead instead of reacting on the spot. These few seconds are often enough for you to position yourself to hit them when they are immobile.īoss fight arena is usually just one-screen wide, and they don't really zip-zap across the screen.

phoenotopia awakening weapons

Generally speaking, all of the enemies have a "cool-down" period where they need to stop briefly before they can attack.

phoenotopia awakening weapons

You are not supposed to be hitting moving targets very often, or at all. You are not expected to "rush in and kill things before they do you", but rather, "time your dodges and sneak in attacks in-between their attack patterns". While you can technically learn this and live with this, the amount of the frustration and sour taste in your mouth the game will likely leave is a serious subject to consider.Ĭounter-arguments for cheshire.panther's comment (no offence)īoss fights take longer than usual, and what I've mentioned above become more even relevant there. The combat in the game is not really just 'stiff', it is scientifically engineered to piss you off at every possible situation. * You have split second to react to enemy projectiles, sometimes there can be easily dozens of quickly moving objects on the screen requiring you dodge or snipe them yet you can't reliably aim your ranged weapon (I can do it maybe 30% of the time after spending 45 hours in the game) * Taking damage will haul you through the screen and bosses and enemies will routinely stunlock you. * You have bosses that can cross the screen in the seconds and literally have half a second between attacks, and yet your jumps take stamina and when you run you have a few seconds just to arrest your momentum. 90% of my melee attacks are hitting the wrong direction, that's why you normally wont even bother with melee in the combat. * You have to make precise split-second hits onto moving targets, yet you cant even turn your character in the mid-air. * You have long bossfights, yet you have stamina and you have to ration your attacks. My biggest grief with the game is that it has a crisis of identity trying to combine quick bossfights and situations where you have to react within split seconds with slow souls-esque fighting style. The combat is probably one of the worst that I ever played in the arcades.











Phoenotopia awakening weapons